​Development News - June 2025


Development News - June 2025

Hey people! 

As you may have noticed, we have been making only animation updates for several months. As there is nothing bad about it, I promised that everything in this game would be animated, and I am delivering my word. But this is not the only thing we are doing. The game development progresses steadily as time passes, and we will finally receive some proper design and UI updates, which will satisfy both of us. We found out some good solutions regarding our plans. For this reason, we go all out to develop Laura's character mechanics, detailed prey stats, and all the events at Laura's home. I want to share those with you.

  • Icons for everything!,

As you can see in the new screenshots, we replaced everything with icons. This was one of my ultimate UI goals from the start of the project. It was challenging to find all the icons that represent the game's unique content, statistics, and actions. I think I finally did it. It cleaned up the UI, providing an entirely visual experience.

  • Detailed info, tips, and tutorials.,

Even if we replaced the words with icons, there would still be large information boxes everywhere to tell you what it is and what it does, in terms of description and stats. I prepared a wiki-like tutorial book to explain all the lore, people, places, and game mechanics as we finalized the mechanics related to Laura's home.

  • Prey Village. ,

The old cages have been transformed into a village system of homes and cages, complete with updates and a whole new, all-in-one user interface. You may have up to 60 prey and place them in cages to break or in homes to care for them.

  • Prey Characteristics.,

Preys are the most essential part of the game. They improve over time, and now we have reached their final form. We removed some non-functional concepts, such as traits, and established a class system with its advantages and disadvantages. You can find a princess and eat her to gain huge protein, or tame her to be your slave with many royal benefits!

  • Laura Digestion System.,

From the straightforward concept of "devour someone, get some stats instantly, and handle the hunger", we are going to a partial digestion system with devouring in time mechanic. You will see all the Laura's four stomachs, two boobs, two balls, one vomb and intestines and plan where to deveour your prey to get required stats without making Laura's feel sorry with overeating. You will see all the info via bars and very special 2D x-ray vision too (for stomachs and intestines at least).

  • Laura's Poo.,

Yes, with the digestion system done, Laura should poo too. First of all, all this poo mechanics will be optional. We will add a "visually clean" living toilet mechanic via new activities. The farm mechanic we will add soon will have a "non-clean but simple" poo animation for fertilizing. As I always said, I am not into the visually explicit content, but as a concept with clean art, I think it fits the humiliation in the game.

  • Farming. ,

Laura will grow her own herbs, but those special herbs will need blood and fertilizer.

  • 2D Art Commissions.,

I am currently collaborating with some talented artists on 2D assets for in-game use. Avatars to use in dialogues, new backgrounds for combat, Hades-style images for NPC counters, and more. Thanks to your support, we can help other artists in this economic and AI crisis. All those mechanics are interconnected and need to be tested together. Because of this, I did not want to release them with half-baked and buggy releases that included save wipes. I'm unable to provide a release date for this major update, but I believe we require a few more months to complete it. We will begin with the Egyptian Deities following this update and implement a significant visual update for in-game animations this year. Again, this could have happened only because you supported us. Thank you very much!

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